Hackmaster 5th Edition Character Creation
This feature is not available right now. Please try again later. /steel-beasts-pro-free.html. Bzsic We did a lot more character creation and laughing than playing in 4th Ed. The problem arises with, as I keep saying, the conjunction between the cover art and the word “basic,” which naturally conjures up very different expectations in people not already plugged into the HM community and the development of the 5th edition of the game. Hackmaster, 9: Sneaking and Skilling Hackmaster has 3 skill/stealth type character classes: the Rogue, the Thief, and the Assassin. The Thief is the Rogue type from most games - focusing on stealth and fast movement. Like fighters, they advance Attack and Initiative, but not Speed - so they move just as fast but don't get to use their weapon.
5e SRD >HackMaster but since this is a new game from a premier design team and not a pulp novel, there is T his is an exciting month for Kenzer and Company. About the time you read this, HackMaster Basic(Some purists might prefer to call it “5th Edition”) will be hitting the shelves. If you’re reading this you might.
I like the idea of HackMaster, but I so far haven't gotten the original game (aka HackMaster Fourth Edition), nor HackMaster Basic. However, after seeing the preview in a recent issue of Knights of the Dinner Table, I'm entertaining thoughts of picking up the newest HackMaster (aka Advanced HackMaster), so I'm curious what you've heard that. This starter (yet fully forward compatible) edition of HackMaster features simplified rules perfect for initial play to 5th level. It is a complete game (231 pages) with player and GM sections, a selection of 70+ monsters and 3 scenarios ready to explore. A complete multiple page character sheet for a fifth edition tabletop role playing game. Also includes a character creator for quickly making characters. Customizable 5 page character sheet:.
(The text below is adapted from another OGL product for use with 5e.)
Contents
- 7 6) Get Equipped
0) Get Some Dice!
We’ve got dice in the Open Gaming Store! Check these out!
1) Get a Character Sheet
You can either use an online sheet, or a downloaded PDF, or for a true old-school feel, a standard piece of lined paper, whichever is most convenient for you and agreeable with your GM. Many GM’s like to be able to refer to a player’s character sheet between sessions so it is more common now to use some sort of online resource but use whatever works for you and your GM. There are even nice character generator programs available, many for FREE!
Hackmaster 5th Edition Character Creation Free
For some example sheets, check our Character Sheets & Other Resources page.
2) Determine Ability Scores
Hackmaster 5th Edition Character Creation Download
Start by generating your character’s ability scores. These six scores determine your character’s most basic attributes and are used to decide a wide variety of details and statistics. There are several methods to choose from for generating these scores so consult your GM to determine which method he is using.
Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together. Record this total and repeat the process until six numbers are generated. Assign these totals to your ability scores as you see fit. This method is less random than Classic and tends to create characters with above-average ability scores.
Purchase: Each character receives 27 points to spend on increasing his basic attributes. No score can be reduced below 8 or raised above 15 using this method. See Table: Ability Score Costs for the costs of each score. After all the points are spent, apply any racial modifiers the character might have. Ghost recon wildlands pc patch download.
Hackmaster 5th Edition Character Creation Sheet
Note: The number of points received and the table of costs below have been updated.
Score | Points |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
3) Choose a Race
Pick a race, applying any modifiers to your ability scores and any other racial traits. Each race lists the languages a character of that race automatically knows.
Race | Ability Bonus (Subrace) |
---|---|
Dragonborn | +2 Str, +1 Cha |
Dwarf | +2 Con, +1 Wis |
Elf | +2 Dex, +1 Int |
Gnome | +2 Int, +1 Con |
Half-Elf | +2 Cha, +1 any other |
Halfling | +2 Dex, +1 Cha |
Half-Orc | +2 Str, +1 Con |
Human | +1 to all (Standard), +1 to two (Variant) |
Tiefling | +2 Cha, +1 Int |
4) Choose a Class
A character’s class represents a profession, such as fighter or wizard. If this is a new character, he or she starts at 1st level in this chosen class. As the character gains experience points (XP) for defeating monsters, he goes up in level, granting him new powers and abilities.
If your character is a spell caster that prepares spells (such as a wizard) you will need to determine the spells your character starts with. Consult your GM to determine this list.
5) Determine Starting Hit Points (HP)
A character starts with maximum hit points at 1st level (the maximum number on its Hit Die) or if its first Hit Die roll is for a character class level.
To determine a hit points for levels beyond 1st, roll the dice indicated by its Hit Dice.
Class | HD |
---|---|
Barbarian | d12 |
Bard | d8 |
Cleric | d8 |
Druid | d8 |
Fighter | d10 |
Monk | d8 |
Paladin | d10 |
Ranger | d10 |
Rogue | d8 |
Sorcerer | d6 |
Warlock | d8 |
Wizard | d6 |
6) Get Equipped
Each new character begins the game with equipment determined by his class or background. This gear helps your character survive while adventuring. Usually you cannot use this starting money to buy magic items without the consent of your GM.
Hackmaster 5th Edition Character Creation Book

The armor or other protective devices you purchase may affect his starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
Making a Character Above 1st level
If you are creating a character or creature at a level other than 1st you should consult your GM for how starting wealth and equipment are being handled. The following is offered as a guideline: start with normal starting equipment, and gold according to the Starting Wealth by Level Table.
Magic items aren’t necessary, but a GM might consider allowing each character to pick out one or two uncommon items from level 11 onward, and one or two rare items from level 17 onward.
PC Level | Wealth |
---|---|
1-4 | 0 gp |
5-8 | 650 gp |
9-12 | 1,500 gp |
13-16 | 6,500 gp |
17-20 | 25,000 gp |
7) Determine Saving Throws, Initiative, and Attack Values.
Determine all of the character’s other mechanical details, such as his or her saving throws, initiative modifier, and attack values. All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.
10) Description & Personality
Choose or make up a name for your character (or generate one randomly!), choose a Background, determine his or her age, alignment, and physical appearance (such as height, weight, eye and hair color etc). It is helpful to think of a few unique personality traits as well, to help you play the character during the game.